thanks again FM
Liking your Storm there. Nice works!
Did a study of a bodybuilder's upper body. It's pretty funny that this is how people draw Wolverine, Batman, Cyclops, etc.. but this guy weighs like 300 lbs and is almost pure muscle.
So, I'm trying out different digital approaches. This one was similar to the Toney Freeman study (2 posts earlier) but instead of pushing it to a finer render, I toned it down and came back over it with "inks" using a pencil brush in Photoshop. I honestly prefer the Toney Freeman study but this one has the lines on a layer so there's that.
Interesting to see your experimenting, it's working pretty well. IMO the last piece is the strongest even though you voted for the one 3 posts above. I think the last has a proper finished look, there is nothing off and you had a good grip on the style itself. I guess if you separate the figure from the background you will believe me:-)
On the experimenting... yeah.. I've been experimenting with pretty much every single thing I've done here outside of the speed paints.. which are me in my comfort zone.. So far the most challenging has been the traditional stuff I've tried. The last one is very clean compared to most of my stuff.. but I also took like 2 hours to draw that one guy and it was pretty much a literal drawing of the reference. I dunno.. I'm pretty conflicted about "how" I should be creating art.. especially for sequentials.
Thanks for popping in Einar, I'll definitely take what you said into consideration.. especially going into this next PUMMEL. I might give that style a try.
I did a little more in a looser sketchier style earlier for WSG.
I did up a Lobo for the WSG.. the original is on a dark background. When I finished it the darkness was really annoying but it's a byproduct of all of the multiply layers I use... so I cut him out and put him on a lighter background. Not sure which one looks better since they're both plain. Any thoughts would be helpful.